Star Wars: Battlefront Death Star DLC Patch Notes Released; New Weapons/Vehicles/Heroes/Star Cards & Much More
Star Wars: Battlefront Death Star DLC Patch Notes Released; New Weapons/Vehicles/Heroes/Star Cards & Much More
The Star Wars: Battlefront Expiry Star DLC will exist available for season pass holders today, and we've got you covered with the full patch notes for PC, PS4, and Xbox One.
For those who don't own the Battlefront flavour pass, the Death Star DLC will be available on October 4, as revealed in the gameplay trailer final week. Included in the Death Star expansion, is the all-new Boxing Station mode, in which players will engage in a three-phase battle effectually and in the iconic Expiry Star.
As covered final week as well, ii new heroes will make their entry in the expansion – Chewbacca and Bossk. Cheque out the official patch notes down below;
New content for DLC owners:
- New levels: Five new maps set around or on the Decease Star.
- New game mode: Battle Station
A new three-phased way in which Rebels try to destroy an Regal Star Destroyer in order to clear space for a GR-75 and its brave Insubordinate boarding party. And so, these Rebels participating in an assault on the Decease Star in hopes of rescuing R2-D2 before, finally, attempting to destroy the Expiry Star itself with the assistance of Luke Skywalker.New Weapons:
- TL-50 Heavy Repeater: A heavy equalizer with a secondary fire mode which launches an explosive round.
- K-16 Bryar Pistol: A powerful blaster pistol with a secondary fire ability which allows the player to charge up a powerful shot.
New Star Cards:
- Light amplification by stimulated emission of radiation Trip mine: Tin be attached on any surface and will explode when an enemy passes it. Information technology will also scramble the radar of any enemy that gets too close.
- Medical Droid: A stationary droid that is placed by the actor. The droid volition transport out a "healing pulse" every iii seconds and reduce the cooldown for the players star cards.
New Heroes:
Bossk:
- Micro Grenades – The primary weapon fires "micro grenades" which are tiny grenades that deal explosive impairment.
- Predatory Instincts – It changes the visuals so you meet characters' oestrus signatures. Bossk is as well enhanced while the power is active, increasing his damage, his sprint speed, and the cooldown speed of his abilities. This power doesn't have a cooldown and tin be turned on/off at anytime.
- Toxic Escape – Bossk throws a Dioxis Grenade and leaps abroad from the explosion in the direction in which he was moving.
- Trait: Trandoshan Regeneration – Bossk regenerates office of his lost health when killing enemy soldiers or doing high damage to heroes.
Chewbacca
- Multi-Bolts – Doubles the amount of bolts fired from his weapon
- Mighty Roar - Chewbacca roars and empowers himself and his allies. It will practice the following:
• Rebel soldiers receive the Berserker level 3 effect and increased armor for a limited time.
• Friendly Heroes receive increased armor for a express time
• Chewbacca receives increased damage and armor for a limited time.- Footing Slam - Chewbacca slams the footing, damaging and pushing back enemies in an area around the point of bear on. This ability can exist used while in the air.
- Trait: Furious Firing : Increases the amount of bolts fired from Chewbacca'due south Bowcaster by 1 per rank in the trait.
Vehicles
- New Hero vehicles: Scarlet Five (Luke Skywalker) and Tie Advanced x1 (Darth Vader) will be introduced equally new playable hero vehicles on both Boxing Station and Fighter Squadron. In improver to this, users volition be able to spawn in equally "wingmen" whenever Carmine Five or TIE Avant-garde x1 are active on the level. Scarlet V has the following abilities:
- Shields - that forbid the vehicle from taking damage for a short duration or until shields are depleted.
• Proton Torpedoes - that are missiles that track downward enemy targets.
• R2-D2 Repair - which will heal a prepare amount of wellness.Tie Advanced x1 has the following abilities:
• Shields - that foreclose the vehicle from taking damage for a short duration or until shields are depleted.
• Speed Heave - which volition let the vehicle to briefly fly faster.
• Relentless Assault - which volition allow the player to fire the main weapon more than rapidly, bargain bonus impairment and not overheat.Hut Contracts:
- New Hutt contracts: Vi new Hutt Contracts accept been added to the game.
Full general:
- Soft lock [Vehicles]: An overheat mechanic has been added to the softlock arrangement.
- Vehicles: Improved vehicle collision treatment, meaning that whenever two vehicles collide they will simply bargain a minor amount of damage to each other and not instantly explode.
- TIE interceptor: Missiles have been removed as an ability and replaced with a new power called Laser Avalanche. When agile, the player fires without overheating for a short elapsing of time and deals more damage per shot.
- A-wing: The Shield power has been replaced with a Speed Boost ability.
- Skirmish: Resolved a bug in which players could spawn as a soldier with hero abilities if they were playing co-op.
- Skirmish: Resolved an issue in which players in co-op could spawn in equally the aforementioned hero if they both activated the hero token at the same time.
- Skirmish: Resolved a graphical glitch that occurred in co-op when ane player would spawn in as a AT-AT.
- Appearance: With the inflow of the Royal Officers, the certification for Stormtroopers to remove their helmets in gainsay has been withdrawn.
- Skirmish: The multiplayer hand tin can now be used in Skirmish.
- Full general: Fixed various modest problems with Skirmish.
- General: Various pocket-size UI issues.
- General: Resolved various spectator problems.
- General: Updated the localization.
- Full general: Diverse small audio fixes in the UI.
UI:
- Soft lock [Vehicles]: Introduced new visuals for the new soft lock system.
- Appearance: Updated the appearance system and now allows the user to switch heads to the various trunk types.
- Unlocks: At present allows the player to filter options to the unlock & Hutt Contract screen. These options are: Agile, Unlocked, Locked and All.
- HuD: updated the player health visual to better illustrate the boosted health that can exist gained from the Bacta Bomb.
- Fighter Squadron: Removed an on screen prompt for the player to exist able to exit the cloud car.
- Hero Hunt: Resolved a bug which caused some hero defeat messages to not appear in the impale log.
- Chat [PC]: Resolved a problems in which the in-game partner chat was limited to your friends and didn't work with automatically assigned partners.
Weapons & Star Cards:
- Sentry Binoculars: Reduced cooldown with x seconds.
- Bacta Bomb: Reduced the cooldown with 10 seconds
- Bacta Bomb: Added a 4 second healing amnesty from the Bacta Flop.
- Bacta Bomb: Resolved a bug in which users wouldn't get healed if their health wasn't at 100%.
- Bacta Flop: Updated the logic for triggering the healing effect. Players hit by the Bacta Bomb will go 5 health periodically over 3 seconds (max thirty health). If players take damage during this time, all futurity wellness ticks are cancelled.
- Traits: Players can at present equip a trait card on each of their hands. Meaning you lot can bring ii different traits in to the boxing.
Traits:
Traits: All traits have been updated and well-nigh levels have new abilities. The changes are:
Babysitter:
- Level one: "Explosive damage reduction 30%" has been inverse to "Damage reduction with ten%"
- Level 2: "Explosive damage reduction 50% has been changed to "Damage reduction with 25%"
- Level 3: "Explosive impairment reduction l & Blaster damage reduction 30%" has been changed to "Harm reduction with 50%"
Bounty Hunter:
- Level 1: "25% power up chance on kill" has been inverse to "x% Faster bill of fare cooldowns"
- Level ii: "50% power up chance on kill" has been inverse to "25% Faster card cooldowns"
- Level 3: "50% power up adventure on kill & Kills shave off lxxx% of cooldown" has been changed to "l% Faster card cooldowns"
Berserker:
- Level 1: "25% damage increment when hurt" has been changed to "15% bonus to hip fire damage"
- Level 2: "l% damage increase when hurt" has been inverse to " 30% bonus to hip burn down damage"
- Level three: "fifty% impairment increase when hurt & 50% armor value when injure" has been changed to "50% bonus to hip burn down damage"
Escape Artist:
- Level 1: "10% bonus to dart speed" has been inverse to "five% bonus to sprint speed"
- Level 2: "25% bonus to sprint speed" has been changed to "fifteen% bonus to dart speed"
- Level 3: "25 bonus to sprint speed & lethal melee strikes" has been inverse to "30% bonus to dart speed"
Watch:
- Level 1: "Sprinting doesn't trigger enemy scanners" has been changed to "Firing blasters doesn't trigger enemy scanners"
- Level ii: "Firing blasters doesn't trigger enemy scanners" has been changed to "Sprinting doesn't trigger scanner"
- Level 3: "Killing an enemy resets primary blaster heat" has been changed to "scramble enemy scanners".
Sharpshooter:
- Level one: "Headshots shaves of 25% of carte du jour cooldown" has been changed to "xv% bonus damage while zooming"
- Level 2: "Headshots shaves of 50% of card cooldown" has been inverse to "xxx% bonus damage while zooming"
- Level three: "Headshots shaves of 100% of carte cooldown" has been changed to "50% bonus damage while zooming"
Survivalist:
- Level one: "Health regen starts 25% faster" has been changed to "half-dozen seconds to wellness regenerates"
- Level 2: "Health regen starts 50% faster" has been changed to "iv seconds to wellness regenerates"
- Level 3: "Wellness regen starts fifty% faster & Kills regenerates 50 health" has been inverse to "2 seconds to wellness regenerate".
Heroes:
- Vader: Regular soldiers that are under the upshot of Force Asphyxiate will not exist able to use melee attacks.
- Leia: Increased the Trooper Blight cooldown from 14 to 15 seconds.
- Leia: Increased the start damage from l to 53 for her E-11.
- Leia: Increased the cease damage from 25 to 35 for her E-eleven.
- Leia: Increased the harm autumn off distance from 25 to 30 for her E-11.
- Palpatine: Increased the base lightning harm from 15 to 18.
- Palpatine: Increased the cake time past 60%.
Game Modes:
- Fighter Squadron & Boxing Station: New ability-ups have been added for both the Rebel and Imperial sides. Once activated a group of AI vehicles will spawn in next to the player and engage the enemy in dog fighting for a duration of threescore seconds. The vehicles are:
• Y-wings and B-wings for the Rebels
• TIE Bomber and Necktie Defender for Imperials- Fighter Squadron: AI A-wings and Necktie interceptors have been added to the game mode
- Fighter Squadron: Added Blood-red 5 and TIE Advanced x1 equally hero vehicles on all levels.
- Turning point: Resolved a issues in which players sometimes would spawn outside the map when playing turning point on Clouds_01.
- Heroes Vs Villains: All players are now immortal during the EoR screen and tin can't be killed by turrets or droids anymore.
- Drop zone [Individual matches]: The actor count has been changed to 12 players
Stats & Progression:
Diorama: Bossk and Chewbacca have been added to the Diorama.
Ranks: Increased from 70 to ninety.
Appearances: New visual unlocks have been added: • Stormtrooper with pauldrons • X-wing Pilot • Decease Star Trooper
Hutt Contracts: Resolved a bug in which the Scout Pistol and Scatter Gun wouldn't track towards various contracts.
Achievements: Resolved a bug in which the "A New Hope" accomplishment would not trigger when playing Walker Assail.
The Death Star DLC is the 3rd expansion for Star Wars: Battlefront, but won't be the final – the Rogue Ane DLC will release this December, and will be the 4th and terminal DLC. The expansion will be set on the planet of Scarif, and will revolve effectually the upcoming Rogue One pic.
Source: https://wccftech.com/sw-battlefront-death-star-dlc-patch-notes/
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